If done correctly, the unit will be destroyed. When the unit is directly between the posts, switch the laser fence wall's power back on. Then wait for an enemy unit to move between two connecting laser fence posts. When playing as NOD, it is possible to destroy enemy units with a laser fence wall. The Viceroids will destroy most of the surviving buildings. The Chemical Missile should make all surrounding troops Viceroids. The enemy cannot build any more, or build vehicles. Also fire that missile at the Weapons Factory, which should finish its destruction. It may not be destroyed, but you will have another Chemical Missile ready. Then, fire your Chemical Missile at the Weapons factory. When it does, fire your Multi Missle at your opponent's Construction Yard, which should destroy it. Then, when your Chemical Missile is ready, wait for your Tiberium Waste Facility to fill up again. Look where they have gone, then click to see if they found the base.īuild a Tiberium Waste Facility and a Missle Silo. Keep doing this repeatedly to random places with other Infantries. Click on one, then go up to the small screen. Immediately after your base is in the process of being destroyed, move the pointer towards the direction you think their base is located. First, save your game and/or skirmish, then surrender. This trick will allow you to find enemies anywhere on the map. If the other team is NOD, you will first have to disable their power plants. Send them to the opposing teams base maker, take over the base maker, and quickly sell it. When playing as NOD, purchase some subterranean APCs and fill them with engineers. However, when you bomb SAM sites they just re-appear. The easiest way towards victory using an air assault is to take out the SAM sites. This saves credits and time in establishing a base. This will give you a five segment wall that you only paid for one. When deploying the subsequent segments, set the white square first next to the previously built segment, then drag it for four more square widths away. After that first segment is set, build another. When building a concrete wall, while playing as either the GDI or NOD side, build the first segment. When an object is loading, go to an area of the map that you have not explored yet or an un-revealed area. If successful, the building should appear be ready to used. Then, press the scroll keys to the area you want, that is clear of objects. Make sure that the build grid did not turn red when dragged under the building options bar. Then, click and drag the build grid under the building options bar on the right. Put the build grid in a proper building position. Click on it so the build zone grid appears on the map. Go to "Options/Keyboard/Interface" and switch the scroll north, south, west, east to the following keys on the numeric keypad: North 8 West East 4 6 South 2 īuild a Power Plant or Barracks. Once built, sell the sand bag wall and put a wall around the building to protect it. Just bring some MRLS in to assist destroying the aircraft.īuild a sand bag wall where you want a building, then build the building at the end. Do not worry if the Firestorm is attacked by the enemy aircraft - it is pretty tough. When aircraft attack, wait until just before they cross the Firestorm line so that they cannot turn away before they are hit. Whenever aircraft or missiles are detected coming toward you, turn the Firestorm on. If your enemy likes air units or missiles, surround your base with the Firestorm Wall at a distance from your base, backed up with RPG Launchers. Your Firestorm Wall will remain on indefinitely unless you build or turn on your power plants. Before it turns off or runs out of power, sell or turn off your power plants until the message "On Hold" appears in the Firestorm Icon. First, fully charge your Firestorm Wall and turn it on. This trick allows a fully charged Firestorm Wall to last indefinitely without having to turn it off to recharge.